ABCGi

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    ABCGi's Skills[edit | edit source]

    Berserk[edit source]

    Button Notation: B
    BMO Notation: B

    Berserk Dice cannot be used in Skill Attacks, but may make Power Attacks normally.

    Berserk Attack: Berserk Dice also have a second attack, called a Berserk Attack, which is the equivalent of a Speed Attack. In this attack, one die can capture any number of dice which add up exactly to its value. However, unlike in a Speed Attack, after making a Berserk Attack the Berserk Die is replaced by a normal die half its size (rounding fractions up) before it is rerolled.

    Berserk Dice were first published in the Bruno set.


    Konstant[edit source]

    Button Notation: Yellow frame, k
    BMO Notation: k

    Konstant Dice may not Power Attack. Konstant Dice may not Skill Attack alone.

    Konstant Dice retain their initially rolled value; they are never re-rolled.

    Konstant Dice may add or subtract their value when used in a multi-die Skill Attack.

    Konstant Dice were introduced in the Button Brains set.


    Mighty[edit source]

    Button Notation: H
    BMO Notation: H

    Mighty Dice grow one available die size larger every time they are re-rolled. Mighty Dice first officially appeared in the Space Girlz set exclusive to the first Button Men Online site and the Button Men Mobile app. It was originally created on the original Button Men Online site by user Santiago.


    Morphing[edit source]

    Button Notation: m
    BMO Notation: m

    Morphing Dice copy the size of any die they capture; if multiple Morphing Dice are used in an attack, all Morphing Dice used become the new size. Morphing Dice are scored according to their current size upon capture or their current size at the end of the round if uncaptured.


    Ornery[edit source]

    Button Notation: o
    BMO Notation: o

    Ornery Dice re-roll at the end of each turn even if they did not attack. They are indicated with an "o" on the bottom of the dice oval.

    Ornery Dice were created for the original Button Men Online site by JeffBoyardee.


    Poison[edit source]

    Button Notation: p
    BMO Notation: p

    Poison Dice are worth negative points. If you keep one of your own Poison Dice, you subtract its full size from your score. If you capture an opponent’s Poison Die, subtract half its size.


    Radioactive[edit source]

    Button Notation: %
    BMO Notation: %

    If a Radioactive Die is either the attacking die or the target die in an attack with a single attacking die and a single target die, replace the attacking die with two dice as equal as available with sides equaling the size of the attacking die. For example, a %d10 would split into two d5s if available. If not, it would split into a d4 and d6; a d5 would split into a d2 and d3.

    Radioactive Dice were invented by Magnus Mårtensson (aka NoopMan) on the original Button Men Online site.


    Slow[edit source]

    Button Notation: w
    BMO Notation: w

    Slow Dice do not count for going first.

    Slow Dice were originally used by Dana Huyler for the rare BROM button Giant on the original Button Men Online site. It was later used in the official promotional set at Origins on the Beatnik Turtle button.


    Speed[edit source]

    Button Notation: Red frame, lighting bolt
    BMO Notation: z

    Speed Dice are normal in all respects, except that they have an additional attack called a Speed Attack. This is basically an inverted Skill attack.

    Speed Attack: Use one Speed die to capture any number of your opponent’s dice. The dice you capture must add up exactly to the value of the Speed die. Re-roll the Speed Die and take the captured dice out of play.


    Stealth[edit source]

    Button Notation: downward-pointing triangle
    BMO Notation: d

    Stealth Dice can only make Multi-Die Skill attacks.

    Stealth Dice may only be captured by multi-die Skill Attacks.

    Stealth Dice were introduced in the Howling Wolf/White Tiger set.


    Trip[edit source]

    Button Notation: Strikethrough through the number
    BMO Notation: t

    Trip Dice do not count for going first.

    Trip Attack: Choose any one opposing die as the Target. Roll both the Trip Die and the Target, then compare the numbers they show. If the Trip Die now shows an equal or greater number than the Target, the Target is captured. Otherwise, the attack merely has the effect of re-rolling both dice. Trip Dice cannot make an attack that could not possibly result in a capture (e.g. a t1 attacking a (4,4) Twin Die cannot win, so the attack would be illegal).

    Trip Dice were introduced in the Lunch Money set.


    Turbo Swing[edit source]

    Button Notation: !
    BMO Notation: !

    Before the round, a Turbo Swing can be any size in the allowable range. During the game, whenever you re-roll a Turbo Swing you may choose a new size for it.

    In a tournament, if you are not allowed to change Swing Dice, your Turbo must start the next round with the same value that it started the last round.


    Twin[edit source]

    Button Notation: Two numbers in a figure-eight frame
    BMO Notation: ( , )

    Twin dice are played as two dice that are rolled together and added together.

    For example, a Twin 8 is represented as (8,8) and is treated as a single die that can roll values between 2 and 16. The two 8s are rolled as one, captured as one, and scored as one die worth 16 points. When they first appeared, Twin Dice always had the same number repeated twice. Twin Dice with unequal numbers also appeared in later expansions.


    Value[edit source]

    Button Notation: v
    BMO Notation: v

    Value Dice when captured are worth the value currently rolled on the die instead of the size of the Value Die as normal.

    If a Value Die is part of an attack, the dice captured gain the Value ability.

    Value Dice were created by Zomulgustar on the original Button Men Online site.


    Weak[edit source]

    Button Notation: h
    BMO Notation: h

    Weak Dice shrink one available die size smaller every time they are re-rolled. Weak Dice first officially appeared in the Space Girlz set exclusive to the first Button Men Online site and the Button Men Mobile app. Weak Dice were originally created for the Button Men Online site by Dana Huyler.


    X Swing Dice can be any die between 4 and 20. Swing Dice are allowed to be any integral size between their upper and lower limit, including both ends, and including nonstandard die sizes like 17 or 9. Each player chooses his or her Swing Die in secret at the beginning of the match, and thereafter the loser of each round may change their Swing Die between rounds. If a character has any two Swing Dice of the same letter, they must always be the same size.