Zeppo

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    Zeppo's Skills[edit | edit source]

    Turbo Swing[edit source]

    Button Notation: !
    BMO Notation: !

    Before the round, a Turbo Swing can be any size in the allowable range. During the game, whenever you re-roll a Turbo Swing you may choose a new size for it.

    In a tournament, if you are not allowed to change Swing Dice, your Turbo must start the next round with the same value that it started the last round.


    X Swing Dice can be any die between 4 and 20. Swing Dice are allowed to be any integral size between their upper and lower limit, including both ends, and including nonstandard die sizes like 17 or 9. Each player chooses his or her Swing Die in secret at the beginning of the match, and thereafter the loser of each round may change their Swing Die between rounds. If a character has any two Swing Dice of the same letter, they must always be the same size.


    Special Notes[edit | edit source]

    The original Zeppo the Clown button blank was printed as part of an ad in the Origins 1999 on-site program book, promoting the Cheapass game Fight City. About 300 buttons were made on site at Origins, and hundreds more program books probably went home with attendees. Zeppo was later reprinted as a rare button on the BROM press sheet, but this unlimited version is distinguishable by red diamonds in the background, rather than the purple diamonds of the original. In terms of playability, Zeppo’s Turbo Swing requires significant mental gymnastics to use at full strength, and ultimately doesn’t make up for his lack of a fifth die.