Wyoming
Wyoming's Skills[edit | edit source]
Konstant[edit source]
Button Notation: | Yellow frame, k |
BMO Notation: | k |
Konstant Dice may not Power Attack. Konstant Dice may not Skill Attack alone.
Konstant Dice retain their initially rolled value; they are never re-rolled.
Konstant Dice may add or subtract their value when used in a multi-die Skill Attack.
Konstant Dice were introduced in the Button Brains set.
Null[edit source]
Button Notation: | Black frame, n |
BMO Notation: | n |
Null Dice are worth no points at the end of the round.
If a Null Die is used to capture a die, remove the captured die from the game instead of putting it into your Score Pile.
Null Dice were introduced by the promotional character Tess, available at GenCon for the Studio Foglio Brawl decks.
Poison[edit source]
Button Notation: | p |
BMO Notation: | p |
Poison Dice are worth negative points. If you keep one of your own Poison Dice, you subtract its full size from your score. If you capture an opponent’s Poison Die, subtract half its size.
Speed[edit source]
Button Notation: | Red frame, lighting bolt |
BMO Notation: | z |
Speed Dice are normal in all respects, except that they have an additional attack called a Speed Attack. This is basically an inverted Skill attack.
Speed Attack: Use one Speed die to capture any number of your opponent’s dice. The dice you capture must add up exactly to the value of the Speed die. Re-roll the Speed Die and take the captured dice out of play.
S Swing Dice can be any die between 6 and 20. Swing Dice are allowed to be any integral size between their upper and lower limit, including both ends, and including nonstandard die sizes like 17 or 9. Each player chooses his or her Swing Die in secret at the beginning of the match, and thereafter the loser of each round may change their Swing Die between rounds. If a character has any two Swing Dice of the same letter, they must always be the same size.