The Japanese Beetle (unofficial)

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    The Japanese Beetle's Skills[edit | edit source]

    Dodge[edit source]

    Button Notation:
    BMO Notation: _ (not implemented)

    Whenever a Dodge Die would be captured, re-roll it. If the new value is less than the original value, place the Dodge Die into its original Active Dice pool instead of the capturing player's Score Pad.

    Dodge Dice are worth twice their size in points if captured.

    Dodge Dice were introduced in the Unlicensed Japanese Beetle fan set.


    V Swing Dice can be any die between 6 and 12. Swing Dice are allowed to be any integral size between their upper and lower limit, including both ends, and including nonstandard die sizes like 17 or 9. Each player chooses his or her Swing Die in secret at the beginning of the match, and thereafter the loser of each round may change their Swing Die between rounds. If a character has any two Swing Dice of the same letter, they must always be the same size.

    X Swing Dice can be any die between 4 and 20. Swing Dice are allowed to be any integral size between their upper and lower limit, including both ends, and including nonstandard die sizes like 17 or 9. Each player chooses his or her Swing Die in secret at the beginning of the match, and thereafter the loser of each round may change their Swing Die between rounds. If a character has any two Swing Dice of the same letter, they must always be the same size.