Spike
Spike's Skills[edit | edit source]
Auxiliary[edit source]
Button Notation: | + |
BMO Notation: | + |
Before each round, both players decide whether or not to play with one of their Auxiliary Dice. Usually, either both players use one, or both players don’t.
If you fight against a player who has no Auxiliary Dice, and you wish to use your own, chivalry dictates that you offer your opponent the option to use an Auxiliary equivalent to your own. “Equivalent” means a die of the same size and type. In the case of an Auxiliary variable die, such as a Swing Die, each player’s die can vary independently.
Auxiliary Dice appear in the Pendragon Button Lords set of Button Men, published by Green Knight publishing.
Fire[edit source]
Button Notation: | Glowing frame, F |
BMO Notation: | F |
Fire Dice cannot make Power Attacks.
Before making a Skill or Power Attack, you may increase the value showing on any of the attacking dice, and decrease the values showing on one or more of your Fire Dice by the same amount. For example, if you wish to increase the value of an attacking die by 5 points, you can take 5 points away from one or more of your Fire Dice. Turn the Fire Dice to show the adjusted values, and then make the attack as normal. Dice can never be increased or decreased outside their normal range, i.e., a 10-side die can never show a number lower than 1 or higher than 10. Fire Dice cannot assist attacks other than normal Power or Skill Attacks. They are indicated by a flaming appearance to their dice ovals.
Fire Dice were designed for the PolyCon button set.
To use Fire Dice on Buttonmen Online, pick the dice other than the fire dice needed for the attack, then click the [Beat People Up!] button to go to the Fire Die screen.
Fire Dice/Queer Dice FAQ: You cannot use a Fire die to adjust a Queer die so it can swap from a power to skill attack. James Ernest ruled that to use Fire with a Power attack you'd need to add two to the die, as otherwise it would make the attack illegal. Button Men Online does not require this, however, as the attack type is 'locked in' before changing the Fire dice.
Speed[edit source]
Button Notation: | Red frame, lighting bolt |
BMO Notation: | z |
Speed Dice are normal in all respects, except that they have an additional attack called a Speed Attack. This is basically an inverted Skill attack.
Speed Attack: Use one Speed die to capture any number of your opponent’s dice. The dice you capture must add up exactly to the value of the Speed die. Re-roll the Speed Die and take the captured dice out of play.
Stealth[edit source]
Button Notation: | downward-pointing triangle |
BMO Notation: | d |
Stealth Dice can only make Multi-Die Skill attacks.
Stealth Dice may only be captured by multi-die Skill Attacks.
Stealth Dice were introduced in the Howling Wolf/White Tiger set.
V Swing Dice can be any die between 6 and 12. Swing Dice are allowed to be any integral size between their upper and lower limit, including both ends, and including nonstandard die sizes like 17 or 9. Each player chooses his or her Swing Die in secret at the beginning of the match, and thereafter the loser of each round may change their Swing Die between rounds. If a character has any two Swing Dice of the same letter, they must always be the same size.