South Dakota
South Dakota's Skills[edit | edit source]
Chaos[edit source]
Button Notation: | @ |
BMO Notation: | @ (not implemented) |
Chaos Dice gain a random skill each time they are rolled. Whenever a Chaotic Die is re-rolled, it loses the previous skill it was granted. They have an @ at the top of their dice oval.
Chaos Dice were created by JeffBoyardee.
Circa 2001 on the original Button Men Online site, Chaotic Dice could gain Berserk, Doppelganger, Jolt, Mighty, Null, Ornery, Poison, Queer, Radioactive, Rage, Speed, Standard(no skill), Stealth, Trip, Time and Space, Value, or Weak skills.
Ornery[edit source]
Button Notation: | o |
BMO Notation: | o |
Ornery Dice re-roll at the end of each turn even if they did not attack. They are indicated with an "o" on the bottom of the dice oval.
Ornery Dice were created for the original Button Men Online site by JeffBoyardee.
Z Swing Dice can be any die between 4 and 30. Swing Dice are allowed to be any integral size between their upper and lower limit, including both ends, and including nonstandard die sizes like 17 or 9. Each player chooses his or her Swing Die in secret at the beginning of the match, and thereafter the loser of each round may change their Swing Die between rounds. If a character has any two Swing Dice of the same letter, they must always be the same size.