South Carolina

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    South Carolina's Skills[edit | edit source]

    Berserk[edit source]

    Button Notation: B
    BMO Notation: B

    Berserk Dice cannot be used in Skill Attacks, but may make Power Attacks normally.

    Berserk Attack: Berserk Dice also have a second attack, called a Berserk Attack, which is the equivalent of a Speed Attack. In this attack, one die can capture any number of dice which add up exactly to its value. However, unlike in a Speed Attack, after making a Berserk Attack the Berserk Die is replaced by a normal die half its size (rounding fractions up) before it is rerolled.

    Berserk Dice were first published in the Bruno set.


    Focus[edit source]

    Button Notation: Black frame, f
    BMO Notation: f

    Focus Dice help characters go first. After the starting roll, if you are not going first, you can reduce the values on your Focus Dice so that you are going first. Your opponent can respond by reducing their Focus Dice, and so on until both players are ready to begin, or can’t reduce their dice any farther.

    If you go first, you can’t make an attack with any of the Focus Dice that you turned down. The second player has no such restriction.

    Focus dice were introduced in the Legend of the Five Rings set.


    Rage[edit source]

    Button Notation: R
    BMO Notation: G

    Rage Dice do not count for going first.

    If a Rage Die attacks, it loses the Rage skill.

    If a Rage Die is captured, add a copy of it to your Active Dice Pool and roll it. It loses the Rage skill.


    X Swing Dice can be any die between 4 and 20. Swing Dice are allowed to be any integral size between their upper and lower limit, including both ends, and including nonstandard die sizes like 17 or 9. Each player chooses his or her Swing Die in secret at the beginning of the match, and thereafter the loser of each round may change their Swing Die between rounds. If a character has any two Swing Dice of the same letter, they must always be the same size.