Rush Dice

    From Buttonmen Wiki


    Button Notation: Red frame, r
    BMO Notation: #

    Rush Dice have an extra attack as well as an extra vulnerability.

    Rush Attack: Use one of your Rush Dice to capture two of your opponent’s dice. The numbers on the target dice must add up exactly to the number on the attacking die.

    For example, one Rush Die showing 9 can capture two dice showing 4 and 5.

    Rush Dice also have a weakness: They can be captured in a Rush Attack by any type of die! Specifically, a Rush Die can be captured, along with one other die of any type (including another Rush Die) by an enemy die, following the same basic rules as a Rush Attack: the two captured dice must add up exactly to the number on the attacking die.