Rose Quartz

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    Rose Quartz's Skills[edit | edit source]

    Maximum[edit source]

    Button Notation: L on Loaded, || in GWAR set
    BMO Notation: M

    Maximum dice only roll their highest possible value. A Maximum d4 can only roll a 4. By their very nature, d1's are Maximum dice even if not marked as such. Maximum Dice appeared in the Gaming Guardians set as "Loaded Dice." Maximum dice also appeared in the GWAR set, using an absolute value notation ( "|#|" ).


    Reserve[edit source]

    Button Notation: Alternate color text
    BMO Notation: r

    Whenever you lose a round to your opponent, you may move any one of your character’s Reserve Dice into your Starting Dice for the next round (the same rule applies to your opponent after they lose a round). When the next round begins, you will now have one extra die to use during play. This reassignment of Reserve Dice to Starting Dice applies to any round and once a Reserve Die is converted to a Starting Die, it remains in play as a Starting Die for every subsequent round until the match is over. Transforming a Reserve Die into a Starting Die is not a requirement if you lose; it is always optional. Characters who just won the previous round cannot transform their Reserve Dice.

    For any abilities that look for Variable Dice, Reserve Dice count as Variable Dice.

    Reserve Dice first appeared in the Sailor Moon sets.