Roger
Roger's Skills[edit | edit source]
Chance[edit source]
Button Notation: | © |
BMO Notation: | c |
Chance Dice are random versions of Focus Dice. After the starting roll, if you are not going first, you can re-roll your Chance Dice to attempt to go first. Your opponent can respond by re-rolling one of their Chance Dice, and so on until a player can't possibly go first by re-rolling one of their Chance Dice (or does not wish to re-roll any of their chance dice).
Chance Dice were used in the Yoyodyne button series.
Mighty[edit source]
Button Notation: | H |
BMO Notation: | H |
Mighty Dice grow one available die size larger every time they are re-rolled. Mighty Dice first officially appeared in the Space Girlz set exclusive to the first Button Men Online site and the Button Men Mobile app. It was originally created on the original Button Men Online site by user Santiago.
Rage[edit source]
Button Notation: | R |
BMO Notation: | G |
Rage Dice do not count for going first.
If a Rage Die attacks, it loses the Rage skill.
If a Rage Die is captured, add a copy of it to your Active Dice Pool and roll it. It loses the Rage skill.
Stinger[edit source]
Button Notation: | Blue frame, cube outline background |
BMO Notation: | g |
Stinger Dice do not count for going first.
Stinger Dice may be used as any number from their lowest possible value up to the value they currently show in a skill attack. A Die showing 4 and a Stinger Die showing 6 can make a Skill Attack on any die showing 5-10. Two Stinger dice each showing 10 could Skill Attack any dice showing from 2-20.
X Swing Dice can be any die between 4 and 20. Swing Dice are allowed to be any integral size between their upper and lower limit, including both ends, and including nonstandard die sizes like 17 or 9. Each player chooses his or her Swing Die in secret at the beginning of the match, and thereafter the loser of each round may change their Swing Die between rounds. If a character has any two Swing Dice of the same letter, they must always be the same size.