Queen Beryl
Queen Beryl's Iconic Power[edit | edit source]
Crystal Ball - Up to two times per match, Queen Beryl may re-roll her Starting Dice Roll or force her opponent to re-roll their Starting Dice Roll. (Normally this ability is not available if playing against a Button without Iconic Powers.)
Queen Beryl's Skills[edit | edit source]
Reserve[edit source]
Button Notation: | Alternate color text |
BMO Notation: | r |
Whenever you lose a round to your opponent, you may move any one of your character’s Reserve Dice into your Starting Dice for the next round (the same rule applies to your opponent after they lose a round). When the next round begins, you will now have one extra die to use during play. This reassignment of Reserve Dice to Starting Dice applies to any round and once a Reserve Die is converted to a Starting Die, it remains in play as a Starting Die for every subsequent round until the match is over. Transforming a Reserve Die into a Starting Die is not a requirement if you lose; it is always optional. Characters who just won the previous round cannot transform their Reserve Dice.
For any abilities that look for Variable Dice, Reserve Dice count as Variable Dice.
Reserve Dice first appeared in the Sailor Moon sets.