Nevada

    From Buttonmen Wiki


    Nevada's Skills[edit | edit source]

    Chance[edit source]

    Button Notation: ©
    BMO Notation: c

    Chance Dice are random versions of Focus Dice. After the starting roll, if you are not going first, you can re-roll your Chance Dice to attempt to go first. Your opponent can respond by re-rolling one of their Chance Dice, and so on until a player can't possibly go first by re-rolling one of their Chance Dice (or does not wish to re-roll any of their chance dice).

    Chance Dice were used in the Yoyodyne button series.


    Mighty[edit source]

    Button Notation: H
    BMO Notation: H

    Mighty Dice grow one available die size larger every time they are re-rolled. Mighty Dice first officially appeared in the Space Girlz set exclusive to the first Button Men Online site and the Button Men Mobile app. It was originally created on the original Button Men Online site by user Santiago.


    Radioactive[edit source]

    Button Notation: %
    BMO Notation: %

    If a Radioactive Die is either the attacking die or the target die in an attack with a single attacking die and a single target die, replace the attacking die with two dice as equal as available with sides equaling the size of the attacking die. For example, a %d10 would split into two d5s if available. If not, it would split into a d4 and d6; a d5 would split into a d2 and d3.

    Radioactive Dice were invented by Magnus Mårtensson (aka NoopMan) on the original Button Men Online site.


    Wildcard[edit source]

    Button Notation:
    BMO Notation: C

    Wildcard Dice appear in the fan set Las Vegas. These dice are really cards drawn from a standard deck of playing cards, including two Jokers. 2-10 count face value, Jacks 11, Queens 12, Kings 13, Aces 1, and Joker=20. When making a Power Attack an Ace can count as 14. The deck is shuffled once at the start of the match. When a card is 'rerolled' (after an attack, as a result of an opponent's Trip Attack, etc.) the current card is discarded face-down. Neither player may review discarded cards. Cards count as d16's for scoring. If a recipe uses more than one Wildcard Die, they all share the same deck.


    V Swing Dice can be any die between 6 and 12. Swing Dice are allowed to be any integral size between their upper and lower limit, including both ends, and including nonstandard die sizes like 17 or 9. Each player chooses his or her Swing Die in secret at the beginning of the match, and thereafter the loser of each round may change their Swing Die between rounds. If a character has any two Swing Dice of the same letter, they must always be the same size.