Nebraska

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    Nebraska's Skills[edit | edit source]

    Berserk[edit source]

    Button Notation: B
    BMO Notation: B

    Berserk Dice cannot be used in Skill Attacks, but may make Power Attacks normally.

    Berserk Attack: Berserk Dice also have a second attack, called a Berserk Attack, which is the equivalent of a Speed Attack. In this attack, one die can capture any number of dice which add up exactly to its value. However, unlike in a Speed Attack, after making a Berserk Attack the Berserk Die is replaced by a normal die half its size (rounding fractions up) before it is rerolled.

    Berserk Dice were first published in the Bruno set.


    Focus[edit source]

    Button Notation: Black frame, f
    BMO Notation: f

    Focus Dice help characters go first. After the starting roll, if you are not going first, you can reduce the values on your Focus Dice so that you are going first. Your opponent can respond by reducing their Focus Dice, and so on until both players are ready to begin, or can’t reduce their dice any farther.

    If you go first, you can’t make an attack with any of the Focus Dice that you turned down. The second player has no such restriction.

    Focus dice were introduced in the Legend of the Five Rings set.


    Konstant[edit source]

    Button Notation: Yellow frame, k
    BMO Notation: k

    Konstant Dice may not Power Attack. Konstant Dice may not Skill Attack alone.

    Konstant Dice retain their initially rolled value; they are never re-rolled.

    Konstant Dice may add or subtract their value when used in a multi-die Skill Attack.

    Konstant Dice were introduced in the Button Brains set.


    Weak[edit source]

    Button Notation: h
    BMO Notation: h

    Weak Dice shrink one available die size smaller every time they are re-rolled. Weak Dice first officially appeared in the Space Girlz set exclusive to the first Button Men Online site and the Button Men Mobile app. Weak Dice were originally created for the Button Men Online site by Dana Huyler.


    R Swing Dice can be any die between 2 and 16. Swing Dice are allowed to be any integral size between their upper and lower limit, including both ends, and including nonstandard die sizes like 17 or 9. Each player chooses his or her Swing Die in secret at the beginning of the match, and thereafter the loser of each round may change their Swing Die between rounds. If a character has any two Swing Dice of the same letter, they must always be the same size.

    S Swing Dice can be any die between 6 and 20. Swing Dice are allowed to be any integral size between their upper and lower limit, including both ends, and including nonstandard die sizes like 17 or 9. Each player chooses his or her Swing Die in secret at the beginning of the match, and thereafter the loser of each round may change their Swing Die between rounds. If a character has any two Swing Dice of the same letter, they must always be the same size.

    U Swing Dice can be any die between 8 and 30. Swing Dice are allowed to be any integral size between their upper and lower limit, including both ends, and including nonstandard die sizes like 17 or 9. Each player chooses his or her Swing Die in secret at the beginning of the match, and thereafter the loser of each round may change their Swing Die between rounds. If a character has any two Swing Dice of the same letter, they must always be the same size.