Maryland
Maryland's Skills[edit | edit source]
Auxiliary[edit source]
Button Notation: | + |
BMO Notation: | + |
Before each round, both players decide whether or not to play with one of their Auxiliary Dice. Usually, either both players use one, or both players don’t.
If you fight against a player who has no Auxiliary Dice, and you wish to use your own, chivalry dictates that you offer your opponent the option to use an Auxiliary equivalent to your own. “Equivalent” means a die of the same size and type. In the case of an Auxiliary variable die, such as a Swing Die, each player’s die can vary independently.
Auxiliary Dice appear in the Pendragon Button Lords set of Button Men, published by Green Knight publishing.
Chaos[edit source]
Button Notation: | @ |
BMO Notation: | @ (not implemented) |
Chaos Dice gain a random skill each time they are rolled. Whenever a Chaotic Die is re-rolled, it loses the previous skill it was granted. They have an @ at the top of their dice oval.
Chaos Dice were created by JeffBoyardee.
Circa 2001 on the original Button Men Online site, Chaotic Dice could gain Berserk, Doppelganger, Jolt, Mighty, Null, Ornery, Poison, Queer, Radioactive, Rage, Speed, Standard(no skill), Stealth, Trip, Time and Space, Value, or Weak skills.
Morphing[edit source]
Button Notation: | m |
BMO Notation: | m |
Morphing Dice copy the size of any die they capture; if multiple Morphing Dice are used in an attack, all Morphing Dice used become the new size. Morphing Dice are scored according to their current size upon capture or their current size at the end of the round if uncaptured.
Ornery[edit source]
Button Notation: | o |
BMO Notation: | o |
Ornery Dice re-roll at the end of each turn even if they did not attack. They are indicated with an "o" on the bottom of the dice oval.
Ornery Dice were created for the original Button Men Online site by JeffBoyardee.
Stinger[edit source]
Button Notation: | Blue frame, cube outline background |
BMO Notation: | g |
Stinger Dice do not count for going first.
Stinger Dice may be used as any number from their lowest possible value up to the value they currently show in a skill attack. A Die showing 4 and a Stinger Die showing 6 can make a Skill Attack on any die showing 5-10. Two Stinger dice each showing 10 could Skill Attack any dice showing from 2-20.
W Swing Dice can be any die between 4 and 12. Swing Dice are allowed to be any integral size between their upper and lower limit, including both ends, and including nonstandard die sizes like 17 or 9. Each player chooses his or her Swing Die in secret at the beginning of the match, and thereafter the loser of each round may change their Swing Die between rounds. If a character has any two Swing Dice of the same letter, they must always be the same size.
X Swing Dice can be any die between 4 and 20. Swing Dice are allowed to be any integral size between their upper and lower limit, including both ends, and including nonstandard die sizes like 17 or 9. Each player chooses his or her Swing Die in secret at the beginning of the match, and thereafter the loser of each round may change their Swing Die between rounds. If a character has any two Swing Dice of the same letter, they must always be the same size.