Libra
Libra's Skills[edit | edit source]
Speed[edit source]
Button Notation: | Red frame, lighting bolt |
BMO Notation: | z |
Speed Dice are normal in all respects, except that they have an additional attack called a Speed Attack. This is basically an inverted Skill attack.
Speed Attack: Use one Speed die to capture any number of your opponent’s dice. The dice you capture must add up exactly to the value of the Speed die. Re-roll the Speed Die and take the captured dice out of play.
Stinger[edit source]
Button Notation: | Blue frame, cube outline background |
BMO Notation: | g |
Stinger Dice do not count for going first.
Stinger Dice may be used as any number from their lowest possible value up to the value they currently show in a skill attack. A Die showing 4 and a Stinger Die showing 6 can make a Skill Attack on any die showing 5-10. Two Stinger dice each showing 10 could Skill Attack any dice showing from 2-20.
Twin[edit source]
Button Notation: | Two numbers in a figure-eight frame |
BMO Notation: | ( , ) |
Twin dice are played as two dice that are rolled together and added together.
For example, a Twin 8 is represented as (8,8) and is treated as a single die that can roll values between 2 and 16. The two 8s are rolled as one, captured as one, and scored as one die worth 16 points. When they first appeared, Twin Dice always had the same number repeated twice. Twin Dice with unequal numbers also appeared in later expansions.
V Swing Dice can be any die between 6 and 12. Swing Dice are allowed to be any integral size between their upper and lower limit, including both ends, and including nonstandard die sizes like 17 or 9. Each player chooses his or her Swing Die in secret at the beginning of the match, and thereafter the loser of each round may change their Swing Die between rounds. If a character has any two Swing Dice of the same letter, they must always be the same size.