Jasper
Jasper's Skills[edit | edit source]
Rage[edit source]
Button Notation: | R |
BMO Notation: | G |
Rage Dice do not count for going first.
If a Rage Die attacks, it loses the Rage skill.
If a Rage Die is captured, add a copy of it to your Active Dice Pool and roll it. It loses the Rage skill.
Reserve[edit source]
Button Notation: | Alternate color text |
BMO Notation: | r |
Whenever you lose a round to your opponent, you may move any one of your character’s Reserve Dice into your Starting Dice for the next round (the same rule applies to your opponent after they lose a round). When the next round begins, you will now have one extra die to use during play. This reassignment of Reserve Dice to Starting Dice applies to any round and once a Reserve Die is converted to a Starting Die, it remains in play as a Starting Die for every subsequent round until the match is over. Transforming a Reserve Die into a Starting Die is not a requirement if you lose; it is always optional. Characters who just won the previous round cannot transform their Reserve Dice.
For any abilities that look for Variable Dice, Reserve Dice count as Variable Dice.
Reserve Dice first appeared in the Sailor Moon sets.