Iowa
Iowa's Skills[edit | edit source]
Doppelganger[edit source]
Button Notation: | D |
BMO Notation: | D |
After a Doppelganger Die Power Attacks, replace it with an exact copy of the die it attacked, then re-roll it.
Doppelganger Dice were created by Dana Huyler for the original Button Men Online site and introduced them in the Free Radicals set; they predate Morph Dice.
Focus[edit source]
Button Notation: | Black frame, f |
BMO Notation: | f |
Focus Dice help characters go first. After the starting roll, if you are not going first, you can reduce the values on your Focus Dice so that you are going first. Your opponent can respond by reducing their Focus Dice, and so on until both players are ready to begin, or can’t reduce their dice any farther.
If you go first, you can’t make an attack with any of the Focus Dice that you turned down. The second player has no such restriction.
Focus dice were introduced in the Legend of the Five Rings set.
Konstant[edit source]
Button Notation: | Yellow frame, k |
BMO Notation: | k |
Konstant Dice may not Power Attack. Konstant Dice may not Skill Attack alone.
Konstant Dice retain their initially rolled value; they are never re-rolled.
Konstant Dice may add or subtract their value when used in a multi-die Skill Attack.
Konstant Dice were introduced in the Button Brains set.
Null[edit source]
Button Notation: | Black frame, n |
BMO Notation: | n |
Null Dice are worth no points at the end of the round.
If a Null Die is used to capture a die, remove the captured die from the game instead of putting it into your Score Pile.
Null Dice were introduced by the promotional character Tess, available at GenCon for the Studio Foglio Brawl decks.
Time and Space[edit source]
Button Notation: | Polyhedral frame |
BMO Notation: | ^ |
Whenever a Time and Space Die re-rolls an odd number, take an extra turn. Only one extra turn may be taken no matter how many Time and Space Dice roll odd.
Tirade, the Looney Labs mascot, introduced the Time and Space Dice to Button Men.
T Swing Dice can be any die between 2 and 12. Swing Dice are allowed to be any integral size between their upper and lower limit, including both ends, and including nonstandard die sizes like 17 or 9. Each player chooses his or her Swing Die in secret at the beginning of the match, and thereafter the loser of each round may change their Swing Die between rounds. If a character has any two Swing Dice of the same letter, they must always be the same size.