Graveyard Greg
Graveyard Greg's Special Rules[edit | edit source]
Graveyard Greg's Plasma abilities must be the same.
Graveyard Greg's Skills[edit | edit source]
Insult[edit source]
Button Notation: | I |
BMO Notation: | I |
Insult Dice cannot be captured with a Skill Attack.
Insult Dice first appeared in the Gaming Guardians set.
Maximum[edit source]
Button Notation: | L on Loaded, || in GWAR set |
BMO Notation: | M |
Maximum dice only roll their highest possible value. A Maximum d4 can only roll a 4. By their very nature, d1's are Maximum dice even if not marked as such. Maximum Dice appeared in the Gaming Guardians set as "Loaded Dice." Maximum dice also appeared in the GWAR set, using an absolute value notation ( "|#|" ).
Plasma[edit source]
Button Notation: | {} |
BMO Notation: | {} |
Plasma Dice are similar to Option Dice, except only the abilities of the dice change instead of the size of the dice. Plasma Dice were introduced in the Button Men Online exclusive set Space Girlz.
Poison[edit source]
Button Notation: | p |
BMO Notation: | p |
Poison Dice are worth negative points. If you keep one of your own Poison Dice, you subtract its full size from your score. If you capture an opponent’s Poison Die, subtract half its size.
Shadow[edit source]
Button Notation: | horizontal line above number, s |
BMO Notation: | s |
Shadow Dice are normal in all respects, except that they can not make Power Attacks. Instead, they can make inverted Power Attacks, called Shadow Attacks.
Shadow Attack: Use one of your Shadow Dice to capture one of your opponent’s dice. The target die must show a value equal to or greater than the attacking die, but within its range.
For example, a Shadow 12 showing 7 can capture any value between 7 and 12.
Shadow Dice can make Skill Attacks normally.
Speed[edit source]
Button Notation: | Red frame, lighting bolt |
BMO Notation: | z |
Speed Dice are normal in all respects, except that they have an additional attack called a Speed Attack. This is basically an inverted Skill attack.
Speed Attack: Use one Speed die to capture any number of your opponent’s dice. The dice you capture must add up exactly to the value of the Speed die. Re-roll the Speed Die and take the captured dice out of play.
Trip[edit source]
Button Notation: | Strikethrough through the number |
BMO Notation: | t |
Trip Dice do not count for going first.
Trip Attack: Choose any one opposing die as the Target. Roll both the Trip Die and the Target, then compare the numbers they show. If the Trip Die now shows an equal or greater number than the Target, the Target is captured. Otherwise, the attack merely has the effect of re-rolling both dice. Trip Dice cannot make an attack that could not possibly result in a capture (e.g. a t1 attacking a (4,4) Twin Die cannot win, so the attack would be illegal).
Trip Dice were introduced in the Lunch Money set.
X Swing Dice can be any die between 4 and 20. Swing Dice are allowed to be any integral size between their upper and lower limit, including both ends, and including nonstandard die sizes like 17 or 9. Each player chooses his or her Swing Die in secret at the beginning of the match, and thereafter the loser of each round may change their Swing Die between rounds. If a character has any two Swing Dice of the same letter, they must always be the same size.