Dream Wyrm
Dream Wyrm's Skills[edit | edit source]
Teleport[edit source]
Button Notation: | |
BMO Notation: | T (not implemented) |
Teleport Attack: Choose an Active Die you don't control. Remove it from the game and add an identical die to your Active Dice. Add an identical die of the same size and skills as your Teleport Die to the Active Dice Pool you don't control, it loses the Teleport skill. Remove your Teleport Die from the game. Players roll their newly added dice.
Twin[edit source]
Button Notation: | Two numbers in a figure-eight frame |
BMO Notation: | ( , ) |
Twin dice are played as two dice that are rolled together and added together.
For example, a Twin 8 is represented as (8,8) and is treated as a single die that can roll values between 2 and 16. The two 8s are rolled as one, captured as one, and scored as one die worth 16 points. When they first appeared, Twin Dice always had the same number repeated twice. Twin Dice with unequal numbers also appeared in later expansions.
U Swing Dice can be any die between 8 and 30. Swing Dice are allowed to be any integral size between their upper and lower limit, including both ends, and including nonstandard die sizes like 17 or 9. Each player chooses his or her Swing Die in secret at the beginning of the match, and thereafter the loser of each round may change their Swing Die between rounds. If a character has any two Swing Dice of the same letter, they must always be the same size.