Crypto

    From Buttonmen Wiki


    Crypto's Special Rules

    Before Variable Dice choices are revealed at the beginning of a round, before rolling to see who goes first, choose one of the following that has not yet been chosen, unless all choices have been chosen once:

    Mind Reading

    An opponent must reveal the sizes for all their Variable Dice. You may change your Variable Dice choice.

    Pull a Rabbit from a Hat

    Add one d1 to your Starting Dice this round.

    Misdirection/Prestidigitation

    Any one die gains the Trip ability this round.

    Saw a Person in Half

    May change any one opening die roll (either own or opponent's) to half its original roll (round down).

    Make an Object Disappear

    The first die an opponent takes from Crypto this round gains the Null ability.

    Crypto's Skills

    T Swing Dice can be any die between 2 and 12. Swing Dice are allowed to be any integral size between their upper and lower limit, including both ends, and including nonstandard die sizes like 17 or 9. Each player chooses his or her Swing Die in secret at the beginning of the match, and thereafter the loser of each round may change their Swing Die between rounds. If a character has any two Swing Dice of the same letter, they must always be the same size.


    Playtest artwork

    TheMagician.png