Buzzing Weasel
Design Notes[edit | edit source]
The Buzzing Weasel is one of those infamous Button Men created on a whim and available to a select few. A game industry internet club created a limited number of Buzzing Weasels and distributed these buttons to its membership in the summer of 1999.
Despite its multivariability, the Buzzing Weasel is probably the least effective Button Man ever devised. Its weakness stems from a conspiracy of the Fudge, Prestige, and Screw dice: The last thing a player with the Weasel wants to do is make attacks, specifically with the Screw Die. Unfortunately, the Fudge nearly guarantees that he will go first, the Prestige die is powerless to attack, and the other two normal dice are soon captured or locked out. The result is that the Buzzing Weasel is almost always forced to make multiple attacks with its Screw Die, and nearly always loses the game by killing itself.
In case it's not clear from the description above, the Buzzing Weasal was designed as a joke button.
Buzzing Weasel's Skills[edit | edit source]
The five letter symbols have no meaning outside the context of this button (many of them are now defined as Swing Dice), but they are defined on the Buzzing Weasel as:
F: “Fudge” die. Rolls -1, 0, and 1 in a linear distribution. Is worth either 0, 1, or 3 points depending on who you talk to. Zero, because that’s twice its average roll; One, because that’s it’s highest value; Three because it can vary between 3 different values. It’s a fruitless debate, really.
R: “Regular” die. Equivalent to an “X” Swing Die.
P: “Prestige” die. A variable die which can be any size between 30 and 100 sides, the Prestige Die cannot make any Attacks and is not worth any points.
G: “Gamer” die. A variable die which can be any size between 3 and 21, except for the common die sizes of 4, 6, 8, 10, 12, and 20.
Screw[edit source]
Button Notation: | S |
BMO Notation: | Not implemented |
The Screw skill is only found on the Buzzing Weasel button. The Screw die is a 7-sided die. If the Screw die makes an attack and rolls odd, its owner gets another turn. If it rolls even, its owner loses.