barswanian

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    barswanian's Skills[edit | edit source]

    Morphing[edit source]

    Button Notation: m
    BMO Notation: m

    Morphing Dice copy the size of any die they capture; if multiple Morphing Dice are used in an attack, all Morphing Dice used become the new size. Morphing Dice are scored according to their current size upon capture or their current size at the end of the round if uncaptured.


    Null[edit source]

    Button Notation: Black frame, n
    BMO Notation: n

    Null Dice are worth no points at the end of the round.

    If a Null Die is used to capture a die, remove the captured die from the game instead of putting it into your Score Pile.

    Null Dice were introduced by the promotional character Tess, available at GenCon for the Studio Foglio Brawl decks.


    Radioactive[edit source]

    Button Notation: %
    BMO Notation: %

    If a Radioactive Die is either the attacking die or the target die in an attack with a single attacking die and a single target die, replace the attacking die with two dice as equal as available with sides equaling the size of the attacking die. For example, a %d10 would split into two d5s if available. If not, it would split into a d4 and d6; a d5 would split into a d2 and d3.

    Radioactive Dice were invented by Magnus Mårtensson (aka NoopMan) on the original Button Men Online site.


    Reserve[edit source]

    Button Notation: Alternate color text
    BMO Notation: r

    Whenever you lose a round to your opponent, you may move any one of your character’s Reserve Dice into your Starting Dice for the next round (the same rule applies to your opponent after they lose a round). When the next round begins, you will now have one extra die to use during play. This reassignment of Reserve Dice to Starting Dice applies to any round and once a Reserve Die is converted to a Starting Die, it remains in play as a Starting Die for every subsequent round until the match is over. Transforming a Reserve Die into a Starting Die is not a requirement if you lose; it is always optional. Characters who just won the previous round cannot transform their Reserve Dice.

    For any abilities that look for Variable Dice, Reserve Dice count as Variable Dice.

    Reserve Dice first appeared in the Sailor Moon sets.


    Stinger[edit source]

    Button Notation: Blue frame, cube outline background
    BMO Notation: g

    Stinger Dice do not count for going first.

    Stinger Dice may be used as any number from their lowest possible value up to the value they currently show in a skill attack. A Die showing 4 and a Stinger Die showing 6 can make a Skill Attack on any die showing 5-10. Two Stinger dice each showing 10 could Skill Attack any dice showing from 2-20.


    Twin[edit source]

    Button Notation: Two numbers in a figure-eight frame
    BMO Notation: ( , )

    Twin dice are played as two dice that are rolled together and added together.

    For example, a Twin 8 is represented as (8,8) and is treated as a single die that can roll values between 2 and 16. The two 8s are rolled as one, captured as one, and scored as one die worth 16 points. When they first appeared, Twin Dice always had the same number repeated twice. Twin Dice with unequal numbers also appeared in later expansions.


    Turbo Swing[edit source]

    Button Notation: !
    BMO Notation: !

    Before the round, a Turbo Swing can be any size in the allowable range. During the game, whenever you re-roll a Turbo Swing you may choose a new size for it.

    In a tournament, if you are not allowed to change Swing Dice, your Turbo must start the next round with the same value that it started the last round.


    X Swing Dice can be any die between 4 and 20. Swing Dice are allowed to be any integral size between their upper and lower limit, including both ends, and including nonstandard die sizes like 17 or 9. Each player chooses his or her Swing Die in secret at the beginning of the match, and thereafter the loser of each round may change their Swing Die between rounds. If a character has any two Swing Dice of the same letter, they must always be the same size.